An NSTimer provides a way to send a message
at some time in the future, possibly repeating every
time a fixed interval has passed. To use a timer, you
can either create one that will automatically be added
to the run loop in the current thread (using the
-addTimer:forMode:
method), or you can create it without adding it
then add it to an
NSRunLoop
explicitly later.
NB. You may not use
-init
or +new
to create a
timer, as the timer must be properly initialised
to send an action after some interval.
Create a timer which will fire after ti
seconds and, if f is YES,
every ti seconds thereafter. On firing,
invocation will be performed. This
timer will automatically be added to the current run
loop and will fire in the default run loop mode.
Create a timer which will fire after ti
seconds and, if f is YES,
every ti seconds thereafter. On firing,
the target object will be sent a message
specified by selector and with the
timer as its argument. This timer will
automatically be added to the current run
loop and will fire in the default run loop mode.
Create a timer which will fire after ti
seconds and, if f is YES,
every ti seconds thereafter. On firing,
invocation will be performed. NB.
To make the timer operate, you must add it to a run
loop.
Create a timer which will fire after ti
seconds and, if f is YES,
every ti seconds thereafter. On firing,
the target object will be sent a message
specified by selector and with the
timer as its argument. NB. To make the timer
operate, you must add it to a run loop.
Fires the timer... either performs an invocation or
sends a message to a target object, depending on how
the timer was set up. If the timer is not set to
repeat, it is automatically invalidated.
Exceptions raised during firing of the timer are
caught and logged.
Initialise the receive, a newly allocated
NSTimer object. The ti
argument specifies the time (in seconds) between
the firing. If it is less than or equal to 0.0 then a
small interval is chosen automatically. The
fd argument specifies an initial fire date
copied by the timer... if it is not supplied (a
nilobject) then the
ti argument is used to create a start date
relative to the current time. The
f argument specifies whether the timer
will fire repeatedly or just once. If the
selector argument is zero, then then
object is an invocation to be used when
the timer fires. otherwise, the object is
sent the message specified by the selector
and with the timer as an argument. The
object and info arguments will
be retained until the timer is invalidated.
Marks the timer as invalid, causing its
target/invocation and user info objects
to be released. Invalidated timers are
automatically removed from the run loop when
it detects them.
Change the fire date for the receiver. NB.
You should NOT use this method for a timer
which has been added to a run loop. The only time
when it is safe to modify the fire date of a timer in
a run loop is for a repeating timer when the timer is
actually in the process of firing.
Warning the underscore at the start of the
name of this instance variable indicates that, even
though it is not technically private, it is
intended for internal use within the package, and
you should not use the variable in other code.
Warning the underscore at the start of the
name of this instance variable indicates that, even
though it is not technically private, it is
intended for internal use within the package, and
you should not use the variable in other code.
Warning the underscore at the start of the
name of this instance variable indicates that, even
though it is not technically private, it is
intended for internal use within the package, and
you should not use the variable in other code.
Warning the underscore at the start of the
name of this instance variable indicates that, even
though it is not technically private, it is
intended for internal use within the package, and
you should not use the variable in other code.
Warning the underscore at the start of the
name of this instance variable indicates that, even
though it is not technically private, it is
intended for internal use within the package, and
you should not use the variable in other code.
Warning the underscore at the start of the
name of this instance variable indicates that, even
though it is not technically private, it is
intended for internal use within the package, and
you should not use the variable in other code.
Warning the underscore at the start of the
name of this instance variable indicates that, even
though it is not technically private, it is
intended for internal use within the package, and
you should not use the variable in other code.
Warning the underscore at the start of the
name of this instance variable indicates that, even
though it is not technically private, it is
intended for internal use within the package, and
you should not use the variable in other code.